Maya & The Use of Hierarchy + UE Rendering
Part 01
Part 02
Part 03
This week, we continued to explore simple geometric shapes and rendering within Unreal Engine and Maya. Through these rendering and lighting assignments, I've come to realize that I really enjoy lighting and rendering out scenes. It is a lot easier to render and light scenes within Unreal Engine than it is in Maya. I also enjoyed playing with the emissive materials and exploring the different things you can do with them in engine.
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