Hierarchies In UE5 Animation & Rendering
This week, we were able to take our geometric scene from last weeks assignment and apply animations to our basic shapes utilizing Unreal Blueprints inside of UE5 Engine. I find Blueprints to be difficult sometimes because I feel that I lack the foundational programming logic in using them. They are definitely a lot easier than actually coding though. I wish I had given myself more time to play the lighting in my scene.
No comments:
Post a Comment