Part 02 Game Asset Creation
This week we explored the use of ZBrush, Substance Painter, and resurfacing in our game asset creation pipeline. Making sure that you have a solid foundation for your work is super important when going on to create high poly iterations and sculpts. I had to return to my proxy model and delete some hidden geo. Luckily, I was able to find the geo with smooth mesh preview. I have a feeling that the extrude tool was causing some issues.
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