Monday, October 4, 2021

Module 2 Week 06

 Part 02 Game Asset Creation

This week we explored the use of ZBrush, Substance Painter, and resurfacing in our game asset creation pipeline. Making sure that you have a solid foundation for your work is super important when going on to create high poly iterations and sculpts. I had to return to my proxy model and delete some hidden geo. Luckily, I was able to find the geo with smooth mesh preview. I have a feeling that the extrude tool was causing some issues. 




No comments:

Post a Comment