3D Art Asset Creation Pipeline - Substance Painter & UE
This week, we focused on texture creation within Substance Painter and exporting our maps and meshes into Unreal Engine. The beauty renders below were taken in Substance Painter. I enjoyed creating textures and playing around with the different alphas in SP. Next time around, I think I'll make my own alphas and try to keep in mind what can be accomplished with them, rather than sculpting every nook and cranny in ZBrush.
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