Wednesday, February 2, 2022

Beginning/Middle/End, Part 2

Cyberstein Sprint #2

During last week's critique, it was noted that it was difficult to understand what buttons/objects you can and cannot interact with. The story was also hard to follow because the user was required to read from a tablet, but also play the experience at the same time. For this sprint, we focused on making it more clear as to what objects could and should be interacted with by adding a post processing material to interactables. I created this material to be used with a post processing volume to highlight interactable objects/buttons in our experience. When Kellie play-tested our experience last week, she was able to spawn underneath and on top of the level map. So, one of my priorities was to fix the Nav Mesh so that this was no longer possible. I also continued to work on our trigger event VFX: specifically, the fog and sparks. We were also able to implement dialogue so that the player would no longer have to look at the tablet to follow along with the scene. This week, Ryan and I worked together on the level BP and the police siren BP to get some of the VFX to play during certain trigger events: like the police lights. Jazz was able to get a bunch of people in the VO booth to work on voice overs too! Everything is coming along really smoothly! :-)




No comments:

Post a Comment