Wednesday, February 16, 2022

Implementing VFX & SFX

Cyberstein Sprint #3

This week, we spent a lot of time trying to get all of the proxies in for our VFX effects. Jaz also spent quite a bit of time polishing our SFX and working with Robert, the composer for our VR experience. Brian and I spent some time getting a lot of our proxy VFX into engine. Ryan continued to polish our mocap animations and tweak our already existing BPs. I worked on setting up a BP and spline system for the VFX for the saw traveling along the border of the garage door. I also did a lot of research into how we would do our material switch, and we decided that we would attach it to our button BP and time the material switch appropriately. Kaylie and Piper also continued to polish the assets we have and add new ones to the project! Everything is coming a lot quite smoothly!




No comments:

Post a Comment