Debugging, Lighting Pass, Material & Mesh Updates
Contributions:
1. Continued to test lighting within VR headset. Worked on lighting in the side rooms and on the monitors near Viktor. Created "TV light meshes" and a light material to give the illusion of god rays from the computer screens.
2. Debugged lighting issues and built out enclosure around the play area in order to combat light bleed.
3. Continued to modify room layout as needed (set dressing) and update materials/blueprints within the level.
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